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Spring Design Part 3: How Springs are Manufactured

According to our 2017 State of Hardware Report survey participants, the second most useful website in existence is YouTube. Not surprising—where else are you going to find a quick CAD tutorial, learn about manufacturing, and watch a blender shred a brand new iPhone? As such, we’ve compiled a list of YouTube videos that show how […]

Article

Helpful Design Constraints vs. Over-Constraint: How to Find the Sweet Spot

If you design products, whether you’re a full time in-house engineer, a professional freelance industrial designer, or a moonlighting inventor, you’ve likely come across situations in which there is no solution to the design problem you have come across. I’m not referring to a scenario in which you cannot come up with a solution; I’m […]

Article

The Great Robotic Vacuum Showdown Part 1: Roomba 650 — Navigation System

In the first part of our Roomba teardown, we looked at the components that allow Roomba to move around and suck up dirt. Now we’re going to see what allows Roomba to actually navigate around your room semi-intelligently. The first sensor is actually a mechanical component—the small caster wheel found on the bottom of the […]

Webinar

On Demand

How to Format Your Bill of Materials

For accurate manufacturing cost forecasting Join us for an exclusive webinar with Scott N. Miller, founder and CEO of Dragon Innovation, and Fictiv’s Sylvia Wu, where you’ll get practical advice on how to structure your Bill of Materials in a way that enables early insight into your complete manufacturing costs. During the webinar Scott and […]

Article

Design and Sourcing Considerations for Springs

Springs are absolutely everywhere, from jewelry clasps to large industrial robots. The probability of a fresh-out-of-school mechanical engineer encountering his or her first spring design problem within the first year of graduating is not 100%, but it’s pretty high. Most of the time, it’s not practical to go straight into making a custom spring in […]

Article

The Engineer’s Guide to Small Scale AC vs. DC Motors

While electric motors drive vastly different applications, their core function remains the same—to convert electrical energy into mechanical energy. Numerous articles highlight the characteristics of each unique motor on the market, but they can be simplified into two overarching categories: AC (alternating current) motors and DC (direct current) motors. Each type has its own pros […]

Article

Holy FBD, Batman! Using Engineering Analysis to Improve Your Designs

A new engineer, I was getting used to the “excitement” of cubicle life when something (finally) happened. We’d stiffened part of our flow meters a month prior, and one of our customers started complaining about breakage. The graybeards upstairs were defending the change, while my engineering partner was struggling to explain why the minor tweak […]

Teardown

Alpine Headphones Teardown with LUNAR

We recently hosted an awesome live teardown event with Andrew Zee, Engineering Director and Terence Kwan, Senior Industrial Designer at LUNAR. Throughout the teardown, Andrew and Terence share their insider’s perspectives on the product design secrets behind the development of Alpine Headphones. During the live online teardown, Andrew and Terence walk through the unique industrial design […]

Teardown

Nintendo Switch Teardown

At 8pm on Thursday, March 2, 2017, a long line of loyal Nintendo fans and eBay resellers already formed around the block at San Francisco’s SOMA Best Buy. The new Nintendo Switch dropped at midnight on March 3. Naturally, we got in line, but unlike most fans who went home and played Zelda all night […]

Article

Intro to Haptic Technology: Vibration Motors

Remember the days of flip phones and physical alpha-numeric keys, where you pressed physical buttons to enter phone numbers and send text messages? We’ve come a long way since then, with modern smartphones and replacing buttons with capacitive touchscreens. Despite the technological advances, there’s something I miss about those physical keys. Maybe it was the […]